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jeromechoain
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Hello,

 

do you know, that your game uses more than 500 MB of RAM (in Google Chrome) ? My browser crashed about 5 times before I could play your game :(

It's true we chose quite a high resolution. WebGL are often demanding a lot of RAM. We hesitated to smooth pieces by 1 instead of 2 like it is now. But it doesn't look as good.

A good thing might be to ask the user to choose: high or low definition. I saw this in some WebGL games recently.

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It's true we chose quite a high resolution. WebGL are often demanding a lot of RAM. We hesitated to smooth pieces by 1 instead of 2 like it is now. But it doesn't look as good.

A good thing might be to ask the user to choose: high or low definition. I saw this in some WebGL games recently.

 

Another solution would be to opt for a retro/low-poly style (somewhat like Yohoho) so it doesn't just look outdated and use less RAM.

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