unpollito Posted December 10, 2015 Share Posted December 10, 2015 Hi all, I wonder whether it would be possible to load an asset dynamically at a given time in Phaser rather than loading everything in the preload function. The reason for this is simple: I have a game with three different levels, all of which have different background songs; and so I'd rather only load a single song at startup to reduce loading times. Right now, my preload function looks like this:preload: function(){ game.load.audio('pixel_world', ['assets/music/pixel_world_lo.ogg', 'assets/music/pixel_world_lo.mp3']); game.load.audio('second_source', ['assets/music/second_source_lo.ogg', 'assets/music/second_source_lo.mp3']); game.load.audio('reboot_complete', ['assets/music/reboot_complete_lo.ogg', 'assets/music/reboot_complete_lo.mp3']); game.load.image('pickup', 'assets/img/pickup.png');}I tried moving one of the game.load.audio() calls to the create function instead:create: function(){ game.load.audio('pixel_world', ['assets/music/pixel_world_lo.ogg', 'assets/music/pixel_world_lo.mp3']); // good things follow...}However, the following calls fail:this.cache.isSoundDecoded(level.song)// Phaser.Cache.isSoundDecoded: Key "pixel_world" not found in Cache.song = game.add.audio(level.song);// Phaser.Cache.getSound: Key "pixel_world" not found in Cache.Do you know how I can get this to work, or any other way to ensure that the three songs are not loaded at game startup? Thank you! Link to comment Share on other sites More sharing options...
unpollito Posted December 10, 2015 Author Share Posted December 10, 2015 From the documentation, that big unknown for noobs like me:audio(key, urls, autoDecode) → {Phaser.Loader}Adds an audio file to the current load queue.The file is not loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.So basically, game.load.audio() after preload isn't loading the song, just adding it to a queue for later. In order to load the song, I also need to invoke game.load.start():create: function(){ game.load.audio('pixel_world', ['assets/music/pixel_world_lo.ogg', 'assets/music/pixel_world_lo.mp3']); game.load.start(); // THIS! // good things follow...} eddieone 1 Link to comment Share on other sites More sharing options...
eddieone Posted November 14, 2016 Share Posted November 14, 2016 Thanks you saved my bacon. I had done this before, but I was like WTF not working now. Link to comment Share on other sites More sharing options...
Recommended Posts