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ParticleSystem serialize problem


MasterK
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1.  these two is missing... both in serialize and parse.

particle.minEmitPower
particle.maxEmitPower

 

2. if i dont have an object emitter but only set a position emitter, 

in serialize:

serializationObject.emitterId = this.emitter.id; //(it will be null).

and in parse:

var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId); //(null...)

var particleSystem = new ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);

 

problem is emitter.name will be error.

 

 

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Hi, 

 

Thank you for your feedback :) It's fixed and waiting for approval! https://github.com/BabylonJS/Babylon.js/pull/857

 

if (this.emitter.position) {

worldMatrix = this.emitter.getWorldMatrix();

}

else {

worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z);

}

 

i think both serialize and parse should support emitter like this.

 

and .name can be export and import... to instead of '"particles#" + emitter.name'.

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