JohnK Posted December 3, 2015 Share Posted December 3, 2015 It may be that everybody knows this already or that the editors you are using already do this but I will share anyway. Writing the shaders for the fur material gave me plenty of problems as I usually use console.log to get to the bottom of the silly mistakes I make when writing code (and have just discovered the debugger and breakpoints in the FF development tools - more to learn yet). Then RaananW and jerome pointed me in the direction of shader editors in the Chrome and FF browsers. However Visual Studio Code nor FF showed me where the syntax errors were in the shader code. Then I came across http://shdr.bkcore.com/ which helped to find those silly errors in the syntax. For me it saved my sanity. adam and kohai 2 Quote Link to comment Share on other sites More sharing options...
jerome Posted December 3, 2015 Share Posted December 3, 2015 Thank you for the report Quote Link to comment Share on other sites More sharing options...
RaananW Posted December 3, 2015 Share Posted December 3, 2015 I've been looking for a certain website a month and finally found it...http://jdavidberger.github.io/js2glsl-shadertoy/#8ec0f81132238b7c4128 is a JavaScript to glsl compiler. Could be helpful. I hope it's not too late :-) JohnK 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 3, 2015 Share Posted December 3, 2015 Shaderfrog is cool too ! http://shaderfrog.com/ JohnK 1 Quote Link to comment Share on other sites More sharing options...
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