Techbot Posted December 3, 2015 Share Posted December 3, 2015 Line 23 in the Sort Direction example game.physics.arcade.sortDirection = Phaser.Physics.Arcade.RIGHT_LEFT; What does this do? Api docs: [static] LEFT_RIGHT : number A constant used for the sortDirection value. Use this if your game world is wide but short and scrolls from the left to the right (i.e. Mario) Ok, I can see where and when it is used, but what does it do? What is being sorted? thanks Link to comment Share on other sites More sharing options...
drhayes Posted December 3, 2015 Share Posted December 3, 2015 Let's say you're using Arcade physics. Here's a link to collideSpriteVsGroup method in the Arcade physics world. See how, unless the sprite's physics body skips the quad tree, it starts colliding against members of the group? It's looking not at the group.children, but at the group.hash. That's what's being sorted: how the children of the group are stored in the hash. Why do we care? Let's say we're sorted LEFT_RIGHT. That means, before colliding with the child of the group, we can take some shortcuts: if the sprite we're colliding is to the left of a group sorted LEFT_RIGHT, we're done checking against its children. Since it's sorted LEFT_RIGHT, all the children are to the right of the thing we're checking... so if the sprite is to the left, we're now done checking this group. Make sense? Techbot and Skeptron 2 Link to comment Share on other sites More sharing options...
Techbot Posted December 4, 2015 Author Share Posted December 4, 2015 Yes, thank you. Link to comment Share on other sites More sharing options...
Recommended Posts