reddozen Posted December 3, 2015 Share Posted December 3, 2015 I had some time to mess around with my project some, and I'm getting this error with the latest build... TypeError: t[o].computeWorldMatrix is not a function. I don't use this function at all... any ideas?I'm sure one of the functions i'm using has it as part of itself. My guess is either MergeMeshes() or dispose()... http://diviniaro.com/WGClient/Client/index_create.htmlhttp://diviniaro.com/WGClient/Models/Loaders/player_loader.php Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 3, 2015 Share Posted December 3, 2015 In order to help you, can you reference babylon.max.js? Quote Link to comment Share on other sites More sharing options...
reddozen Posted December 3, 2015 Author Share Posted December 3, 2015 Changed Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 3, 2015 Share Posted December 3, 2015 OK so based on what I see you are not calling Mesh.MergeMeshes with an array of meshes but with a strange mix of strings and JSON Quote Link to comment Share on other sites More sharing options...
reddozen Posted December 4, 2015 Author Share Posted December 4, 2015 lol.... I see that now.... that was dumb. Got too ahead of myself. I have a problem with my equipment packages, but I'll have to investigate that in 3DS. My textures aren't working, and some of the items themselves aren't loading. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 4, 2015 Share Posted December 4, 2015 no worry happy to help! Quote Link to comment Share on other sites More sharing options...
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