PiraTa Posted December 2, 2015 Share Posted December 2, 2015 Hello,I'm trying to export blender models to babylon. some of the models I've exported successfully, but some models have errors during exporting.My blender version is: 2.76 and exporter: 3.0.6. OS: I've tried on windows 10 and Ubuntu.I'm trying to export this model:https://drive.google.com/file/d/0B9h0geYuuDR9VURpSGl4QnRiQXc/view?usp=sharing LOG: Exporter version: 3.0.6, Blender version: 2.76 (sub 0)========= Conversion from Blender to Babylon.js =========Python World class constructor completedWARNING: The following object (type - CURVE) is not currently exportable thus ignored: КриваяБезьеWARNING: The following camera not visible in scene thus ignored: CameraWARNING: The following armature not visible in scene thus ignored: metarigprocessing begun of mesh: barrel_a1processing begun of Standard material: Material2.001Diffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Emissive texture foundImage texture found, type: emissiveTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"num positions : 5616num normals : 5616num uvs : 11232num uvs2 : 0num colors : 0num indices : 5616num skeletonWeights: 22464num skeletonIndices: 22464processing begun of mesh: mag.001processing begun of Standard material: Magint.tgaDiffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"processing begun of Standard material: magazine.vtfDiffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Emissive texture foundImage texture found, type: emissiveTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"processing begun of multimaterial: untitled.Multimaterial#0num positions : 7353num normals : 7353num uvs : 14706num uvs2 : 0num colors : 0num indices : 7353num skeletonWeights: 29412num skeletonIndices: 29412processing begun of mesh: magregistered as also a user of material: Magint.tgaregistered as also a user of material: magazine.vtfprocessing begun of multimaterial: untitled.Multimaterial#1num positions : 28569num normals : 28569num uvs : 57138num uvs2 : 0num colors : 0num indices : 28569num skeletonWeights: 114276num skeletonIndices: 114276processing begun of mesh: toprailprocessing begun of Standard material: CZ805Diffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Emissive texture foundImage texture found, type: emissiveTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"num positions : 5394num normals : 5394num uvs : 10788num uvs2 : 0num colors : 0num indices : 5394num skeletonWeights: 21576num skeletonIndices: 21576processing begun of mesh: upper.001registered as also a user of material: CZ805num positions : 3144num normals : 3144num uvs : 6288num uvs2 : 0num colors : 0num indices : 3144num skeletonWeights: 12576num skeletonIndices: 12576processing begun of mesh: bottom_railregistered as also a user of material: CZ805num positions : 1548num normals : 1548num uvs : 3096num uvs2 : 0num colors : 0num indices : 1548num skeletonWeights: 6192num skeletonIndices: 6192processing begun of mesh: frontsightregistered as also a user of material: CZ805num positions : 1920num normals : 1920num uvs : 3840num uvs2 : 0num colors : 0num indices : 1920num skeletonWeights: 7680num skeletonIndices: 7680processing begun of mesh: side_railregistered as also a user of material: CZ805num positions : 3000num normals : 3000num uvs : 6000num uvs2 : 0num colors : 0num indices : 3000num skeletonWeights: 12000num skeletonIndices: 12000processing begun of mesh: grip.001registered as also a user of material: CZ805num positions : 738num normals : 738num uvs : 1476num uvs2 : 0num colors : 0num indices : 738num skeletonWeights: 2952num skeletonIndices: 2952processing begun of mesh: barrel_a2registered as also a user of material: CZ805num positions : 5616num normals : 5616num uvs : 11232num uvs2 : 0num colors : 0num indices : 5616num skeletonWeights: 22464num skeletonIndices: 22464processing begun of mesh: stockregistered as also a user of material: CZ805num positions : 2652num normals : 2652num uvs : 5304num uvs2 : 0num colors : 0num indices : 2652num skeletonWeights: 10608num skeletonIndices: 10608processing begun of mesh: cz_cz.001registered as also a user of material: CZ805num positions : 306num normals : 306num uvs : 612num uvs2 : 0num colors : 0num indices : 306num skeletonWeights: 1224num skeletonIndices: 1224processing begun of mesh: reddotprocessing begun of Standard material: glassDiffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"processing begun of Standard material: RedDot.tgaDiffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Emissive texture foundImage texture found, type: emissiveTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"processing begun of multimaterial: untitled.Multimaterial#2num positions : 11484num normals : 11484num uvs : 22968num uvs2 : 0num colors : 0num indices : 11484num skeletonWeights: 45936num skeletonIndices: 45936processing begun of mesh: rearsightregistered as also a user of material: CZ805num positions : 3270num normals : 3270num uvs : 6540num uvs2 : 0num colors : 0num indices : 3270num skeletonWeights: 13080num skeletonIndices: 13080processing begun of mesh: TroyGripprocessing begun of Standard material: TroyGripDiffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"num positions : 1320num normals : 1320num uvs : 2640num uvs2 : 0num colors : 0num indices : 1320num skeletonWeights: 5280num skeletonIndices: 5280processing begun of mesh: lower.001registered as also a user of material: CZ805num positions : 3852num normals : 3852num uvs : 7704num uvs2 : 0num colors : 0num indices : 3852num skeletonWeights: 15408num skeletonIndices: 15408processing begun of mesh: jointregistered as also a user of material: CZ805num positions : 690num normals : 690num uvs : 1380num uvs2 : 0num colors : 0num indices : 690num skeletonWeights: 2760num skeletonIndices: 2760processing begun of mesh: Requests_Studio_Handsprocessing begun of Standard material: v_hands_gloves_sf2.tga.001Diffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"processing begun of Standard material: v_hands_sleeves_sf2.tga.001Diffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"Bump texture foundImage texture found, type: bumpTexture, mapped using: "UVMap"processing begun of multimaterial: untitled.Multimaterial#3WARNING: Maximum # of influencers exceeded for 3812 vertices, extras ignorednum positions : 17778num normals : 17778num uvs : 35556num uvs2 : 0num colors : 0num indices : 17778num skeletonWeights: 71112num skeletonIndices: 71112processing begun of mesh: watchprocessing begun of Standard material: v_hands_watch_sf2_d.tga.001Diffuse texture foundImage texture found, type: diffuseTexture, mapped using: "UVMap"Specular texture foundImage texture found, type: specularTexture, mapped using: "UVMap"num positions : 3474num normals : 3474num uvs : 6948num uvs2 : 0num colors : 0num indices : 3474num skeletonWeights: 13896num skeletonIndices: 13896WARNING: The following lamp not visible in scene thus ignored: Lamp.001WARNING: The following lamp not visible in scene thus ignored: ПолусфераWARNING: The following lamp not visible in scene thus ignored: Lamp========= Writing of scene file started ================== Writing of scene file completed ================== end of processing =========elapsed time: 0 min, 15.4555 secs Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted December 2, 2015 Share Posted December 2, 2015 The WARNING: Maximum # of influencers exceeded for 3812 vertices, extras ignored message is pretty non-recoverable in the current exporter. An individual vertex can not be directly influenced by more than 4 bones in BJS 2.2. In BJS 2.3, this can vary on a mesh by mesh basis from 1-8. The next version of the Blender exporter already supports this, but I do not think it will be ready until late December. The lack of visibility for lights / cameras / & armatures, is fixable by you now, but he 'watch' mesh is likely to be destroyed on the first animation frame. Quote Link to comment Share on other sites More sharing options...
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