Butterwell Posted December 1, 2015 Share Posted December 1, 2015 I'm trying to get a rear view rendered onto a mesh. Here's one version that doesn't work, it uses the forward camera. I'd like to see the rear boxes in the upper left corner rather then the spheres. http://www.babylonjs-playground.com/#1DXLJL Any help is appreciated. Quote Link to comment Share on other sites More sharing options...
RaananW Posted December 2, 2015 Share Posted December 2, 2015 I believe we just had a very similar topic. Could that help? http://www.html5gamedevs.com/topic/18945-flip-a-viewport-to-create-a-rear-view-mirror/ Quote Link to comment Share on other sites More sharing options...
Butterwell Posted December 2, 2015 Author Share Posted December 2, 2015 That did help. Which is why I'm as far as I am. There is only one camera in that example, tough. I can get the first camera, pointed anywhere in the material. I can't seem to get a second to do, well, anything. Quote Link to comment Share on other sites More sharing options...
RaananW Posted December 2, 2015 Share Posted December 2, 2015 Hi so, this was needed to be implemented. After a short discussion with DK - here is the result - http://www.babylonjs-playground.com/#1DXLJL#2 I will integrate it in the framework pretty soon. https://github.com/BabylonJS/Babylon.js/pull/852 jerome, Butterwell, GameMonetize and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Butterwell Posted December 2, 2015 Author Share Posted December 2, 2015 Wow. You rock. Thank you. Quote Link to comment Share on other sites More sharing options...
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