RaananW Posted December 1, 2015 Share Posted December 1, 2015 Wow! That was quite a month. Who learned anything new about shaders? I know I did. I learned that it is a serious business. And a serious business one must learn! We have 3 submissions to this month's challenge. The first is JohnK which really made a wonderful fur shader with randomness and image textures and a lot of other fun thingsLinks - http://www.babylonjs-playground.com/#1WIMO1%2310 and http://www.babylonjs-playground.com/#1WIMO1%2311 The second is Temechon with his Lava material. Which is already integrated in the material library. Which just proves this challenge was a good one! Playground is here - http://www.babylonjs-playground.com/#1BLVWO The 3rd is mine. What I wanted to achieve was mesh manipulations using the pointer's position. There are two modes - centralizing and spreadingSpreading - http://babylonjs-playground.com/#19NUUR , centralizing - http://babylonjs-playground.com/#19NUUR#1 . Hover with your mouse to see the effect (and maybe zoom in to actually see what's happening). This is just a start! I told you you could submit prototypes... Poll is open, enjoy voting! Next month's challenge requires a bit of organization on my part. So it might take a bit of time. Be patient Oh! And the winner of last month's challenge! As you can see here - http://www.html5gamedevs.com/topic/18311-babylonjs-october-challenge-the-results/page-2?mode=show the wonderful Maze of iiceman won. Wann kommst du nach Berlin? Beer is on me! ;-) Wingnut and iiceman 2 Quote Link to comment Share on other sites More sharing options...
iiceman Posted December 1, 2015 Share Posted December 1, 2015 Sooo cool! Good job guys. I think it was too hard for me this time, or I was too impatient. Should have worked harder! Well, maybe next time! Und ich komme bestimmt im Laufe des nächsten Jahres mal nach Berlin. So weit weg ist es ja nicht RaananW 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 2, 2015 Share Posted December 2, 2015 The fur is incredible. Have a vote ! Quote Link to comment Share on other sites More sharing options...
gryff Posted December 2, 2015 Share Posted December 2, 2015 Well I voted for everyone. Basically because anyone who took up this challenge deserves a vote for bravery - and on top of that, the results, each in their own way, are absolutely fascinating. Well done all cheers, gryff Quote Link to comment Share on other sites More sharing options...
jerome Posted December 2, 2015 Share Posted December 2, 2015 Not many proposals, but how big quality and originality guys !Wondeful work I really like ... the 3 ones ! Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted December 2, 2015 Share Posted December 2, 2015 Waow, the 3 are good! Cannot choose... I also voted for the 3 :lol: Raanan, yours is pretty impressive I think, not for the current result but for the idea, the originality and the potential !! RaananW 1 Quote Link to comment Share on other sites More sharing options...
RaananW Posted December 3, 2015 Author Share Posted December 3, 2015 Thanks - that was the point. To see what is possible. I'm designing a new website for me, and will hopefully integrate something like that on the main page. But me and "design" are very far apart. So it takes time. kohai 1 Quote Link to comment Share on other sites More sharing options...
kohai Posted December 3, 2015 Share Posted December 3, 2015 All three are very nice ! Congrats for the work ... A special mention for Raanan work, which just helped me for our next production I owe you one ! RaananW 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted December 3, 2015 Share Posted December 3, 2015 Putting a lens of which one would I most likely put in a game as is, I voted for the Lava. It needs to be slowed to a speed = .2 to make it look "heavy" enough, but then instant mote. That does not means the source of the others is not worthy of theft. The fur could be adapted for something that could not possibly done with vertices. The mouse pointer thing starts to look usable once you turn wireframe mode off. If it turned down the distortion a bit, it could used as some kind of magnifier tool. For all of them, gotta say they all were more than I had expected. Quote Link to comment Share on other sites More sharing options...
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