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Cocoon rendering issue


sdgsgsdfgfdg
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set user scale to devicePixelRatio? I've not tried it but something like..

scale = window.devicePixelRatiothis.game.scale.scaleMode=Phaser.ScaleManager.USER_SCALEthis.game.scale.setUserScale(scale, scale)//this.game.scale.setGameSize(375*scale, 667*scale)

there's some discussion here too i think

http://www.html5gamedevs.com/topic/1380-how-to-scale-entire-game-up/

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