sdgsgsdfgfdg Posted December 1, 2015 Share Posted December 1, 2015 asdf Link to comment Share on other sites More sharing options...
jmp909 Posted December 1, 2015 Share Posted December 1, 2015 retina issue maybe? Link to comment Share on other sites More sharing options...
sdgsgsdfgfdg Posted December 1, 2015 Author Share Posted December 1, 2015 I was thinking the same thing. Link to comment Share on other sites More sharing options...
sdgsgsdfgfdg Posted December 1, 2015 Author Share Posted December 1, 2015 asdf Link to comment Share on other sites More sharing options...
jmp909 Posted December 1, 2015 Share Posted December 1, 2015 set user scale to devicePixelRatio? I've not tried it but something like..scale = window.devicePixelRatiothis.game.scale.scaleMode=Phaser.ScaleManager.USER_SCALEthis.game.scale.setUserScale(scale, scale)//this.game.scale.setGameSize(375*scale, 667*scale)there's some discussion here too i thinkhttp://www.html5gamedevs.com/topic/1380-how-to-scale-entire-game-up/ Link to comment Share on other sites More sharing options...
Recommended Posts