npolet Posted November 30, 2015 Share Posted November 30, 2015 Can we use blender actions for animations within babylonjs? I see an old post on here that states you cannot use blender actions? I was wondering if this had changed in recent updates or do we need to use the old school method of having all of our animations along the timeline and using different frame numbers to select which animation we want to play? Thanks Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 30, 2015 Share Posted November 30, 2015 No you cannot. It is not just a Blender issue. The class that reads the .babylon, FileLoader, does not read more than1 animation. For Bones, at least, there is a matrix to hold more than 1 in BJS, but neither the loader nor the animation system (i think) use more than the first. This is only a per mesh, armature, light, or camera limitation. You can have different types of animation for a mesh: scaling or position. Quote Link to comment Share on other sites More sharing options...
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