GameMonetize Posted November 28, 2015 Share Posted November 28, 2015 Hello team, we are looking for motivated people to create playgrounds that will be used as feature demos: If you want to contribute here are the rules:- Code should be dead simple- Only one feature showcased at a time- If it can be pretty that's a big plus Please just provide a playground and if it is ok I will integrate them directly on www.babylonjs.com (Please credit yourself in comments in your code) Please note that you can also improve existing ones Quote Link to comment Share on other sites More sharing options...
jerome Posted November 28, 2015 Share Posted November 28, 2015 a mission for the SPS ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 28, 2015 Author Share Posted November 28, 2015 MAN! it was the first one I had in mind! Quote Link to comment Share on other sites More sharing options...
jerome Posted November 28, 2015 Share Posted November 28, 2015 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 28, 2015 Share Posted November 28, 2015 Perhaps the demos should be out of 4 columns per row in place of three. there may be many demos in the future. It's just an idea. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 28, 2015 Author Share Posted November 28, 2015 Davrous is working on a more responsive version of the site Dad72 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 29, 2015 Share Posted November 29, 2015 i work to make a shader sample for this subjects : mix multi material replace color gif animationcreate specular ,light and frensel on the shader for each objectnoise functionappend dynamic light effect and shadow effect on the object.... esimation time for release useful shader for babylonjs (with tools ) 15 dec 2015 GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 30, 2015 Author Share Posted November 30, 2015 Here is the kind of features demo I'm looking for (this one is for logarithmic depth buffering):http://www.babylonjs-playground.com/#1180R5#9 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted December 1, 2015 Share Posted December 1, 2015 One question (off topic) :Is that super powerfull marvelous logarithmic depth buffer will be activated by default, or we'll need to activate it manually (performance drawbacks ?) And one thought (on topic ) :Ok for this kind of demo but typically we could improve a little the "impact" and relevance of these demos (even those techy ones for demonstrate features) by bringing... "consistency" . I'll explain what I mean : here you have a demo with beautiful spheres, and ugly cubes. Is it on purpose ?What is the problem in my opinion ?First, this is an aesthetically frightening mix , but this is not the real drawback, the point is that this "strange graphical choice" is misleading and make the feature more difficult to get and understand at first sight. Why ? Because since this aspect is disturbing due to its inconsistency, we tend to inconsciously ask ourself "why this particular mix", leading to think that the logarithmic depth buffering as something to do with fresnel parameters, or reflexion. This question wouldn't pop up to mind with a neutral materials on both spheres and cubes, or splendid materials on both. I am probably into nitpicking, I know, and I'm sorry for my sociologie à deux balles but I've decided to carry out in full the "advisory" role (de chieur ) I've started to play those days. But a fact is better than thousands words, right, so just have a look, I've removed the useless material, replaced it by a neutral (but still "sweet" one) and moved just a little the cubes to let the eyes focused on the real impact of depth buffer.http://www.babylonjs-playground.com/#1180R5#10and now, tadaaa, we more easily see the difference between the two systems .Ok the demos is not showing anymore marvelous spheres with supa powa reflexion cubemaps fresnel environnement, but the initial goal has been achieved . GameMonetize and jerome 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 1, 2015 Author Share Posted December 1, 2015 log depth is off by default due to portability issue (not all browsers / devices support it) For your second point, you are perfectly where I want the community to be: Helping to sort things are really bad at Like aesthetic choices Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 1, 2015 Author Share Posted December 1, 2015 BUt to be honest I would like more feedback here as I do not feel the material is a problem here but I may be wrong Quote Link to comment Share on other sites More sharing options...
Stvsynrj Posted December 3, 2015 Share Posted December 3, 2015 Hi Babylonzers ! Here is my 2 cents for the featured demos thing Nothing really hard, this is just a cool use of "lookat" PG : http://www.babylonjs-playground.com/#ILRIF#0 Thierry Mil, c75, iiceman and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 3, 2015 Share Posted December 3, 2015 Hi Stv, "Here is my 2 cents" ===> "Provides an awesome demo" I now understand your language It's really awesome ! Stvsynrj 1 Quote Link to comment Share on other sites More sharing options...
RaananW Posted December 3, 2015 Share Posted December 3, 2015 Amazing... Such a wonderful usage of lookat!! Stvsynrj 1 Quote Link to comment Share on other sites More sharing options...
davrous Posted December 3, 2015 Share Posted December 3, 2015 Beautiful, as always! Stvsynrj 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted December 3, 2015 Share Posted December 3, 2015 always so creative Stvsynrj 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 3, 2015 Author Share Posted December 3, 2015 Boom!! this is our first external contrib to features demo!!!! Congratz Stvsynrj 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted December 3, 2015 Share Posted December 3, 2015 About the SPS demo, I will have really very little time to do one new from scratch because I will attend to a big conf the whole next week where I must present a poster. There I will try to introduce the 3D network weathermap featuring BJS in the lightning talk sessions (submissions ans selections on monday... I'm currently working on two prototypes and their related presentations). Is there a deadline for these feature demos ? and for 2.3 release ? If I can't code a nice SPS demo before, maybe could I propose one of the existing example in the doc (a bit improved) and submit something more designed after ? Quote Link to comment Share on other sites More sharing options...
Stvsynrj Posted December 3, 2015 Share Posted December 3, 2015 What do you mean by "SPS" , Super Shapes aka Spherical Harmonics or i'm totaly wrong ? Wingnut 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 3, 2015 Author Share Posted December 3, 2015 And this is online! NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
Stvsynrj Posted December 3, 2015 Share Posted December 3, 2015 Oh my god ! I'm famous now ! Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 3, 2015 Share Posted December 3, 2015 SPS is Solid Particle System : http://doc.babylonjs.com/overviews/Solid_Particle_System Created by Jerome himself Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 3, 2015 Author Share Posted December 3, 2015 Congrats my friend! Quote Link to comment Share on other sites More sharing options...
jerome Posted December 3, 2015 Share Posted December 3, 2015 @Steve : Solid Particle System (SPS) http://doc.babylonjs.com/overviews/Solid_Particle_System Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 3, 2015 Author Share Posted December 3, 2015 @Jerome: there is no deadline. Do it when you can! Quote Link to comment Share on other sites More sharing options...
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