Hi, I have some ground tiles that I use. Currently I'm only using one "real" object and a lot of instances of it. But I'm wondering if it's more efficient to actually create a (bigger) merged mesh? Usually I'd assume the instances to be the better solution since it's a mesh with just a few vertices that will be referenced to. But while testing I noticed a higher fps after I merges some of the instances which seems to be possible. But merging instances strips the material. So how can I merge i