Dad72 Posted November 27, 2015 Share Posted November 27, 2015 Hi, Everything is in the title. I arrived more to load my 3D objects with BABYLON.SceneLoader.ImportMesh. I have no errors, the function does not run. Here is a scene from the playground and a simple object. I add a alert("Ok"); in ImportMesh, but it is not running. http://www.castorengine.com/babylon/scenes/ BABYLON.SceneLoader.Load is ok, work Quote Link to comment Share on other sites More sharing options...
RaananW Posted November 27, 2015 Share Posted November 27, 2015 Bug found, bug fixed... https://github.com/BabylonJS/Babylon.js/commit/42badb0525e495546520dfe7c01fc67598e43fc2My fault :-) WolfKodi 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 27, 2015 Author Share Posted November 27, 2015 Thanks Raanan. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 27, 2015 Author Share Posted November 27, 2015 I try to correct my registerPlugin, but it seems that this is not my plugin used but that of Babylon.I try to fix the Babylon.max.js to test if is ok and is ok, work. But why is not my plugin that is taken into account. BABYLON.SceneLoader.RegisterPlugin() ? Quote Link to comment Share on other sites More sharing options...
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