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masking area is broken with displacementFilter


GBear
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hi.

i draw sprite with mask.  

it's so good..

 

but masking area is broken when use with displacementFileter....

 

it looks like polygon animation 

 

i want to draw correct sprite including mask with displacementFilter.
 

 

would you have any idea for this?

 

 

thx..

 

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this image is by example15 - filters

i set only 

if(1){
//pondContainer.filters = [displacementFilter];
pondContainer.mask = new PIXI.Graphics();
pondContainer.mask.beginFill(0xff0000, 1);
pondContainer.mask.moveTo(200, 0);
pondContainer.mask.lineTo(400, 200);
pondContainer.mask.lineTo(200, 200);
pondContainer.mask.lineTo(200, 200);
}

and then i can see waved image..

post-10357-0-36909200-1448636681.png

 

i wanna not wave image 

how can i do that..

thx ^^ alot

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?? what's the meaning? 

old js file from cache?

maybe it's not....

displacementFilter set in initializing part, and graphic set in update function for test.

and my code is recent code... becuase it running on my computer 

if you change resolution to 1280*720 from 630 410(this is original into example 15) you can see simular situation 

 

blue part is aninmated by displacementFilter

 

post-10357-0-16633100-1448684298_thumb.p

When i set mask on this..   mask edge area can see same situation. 

 

T-T

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you right..  i changed mask to parent.  and it's good..

 

thx..

 

but i have other problem with this...

i've updated  to pixi.3.0.8.. and i tested new DisplaceFilter with pixi.3.0.8

and i can look like this.....  empty space is changing with moving position or scaling 

what can i do to look good water..

post-10357-0-16281400-1449102941.png

 

this image has no filters. only use tiling.

i want to use tiling with some filter like displacement.. 

 

what should i do.. for this? 

post-10357-0-31745500-1449102896.png

thx...

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post-10357-0-16281400-1449102941.png

this problem happened by scale and displacmentSprite position.

so i added sprite for dispplacementSprite into container...

 

and control displacementFilter scale's by camera zoom... in update function
 

 

//set displacement filte

var displacementSprite = PIXI.Sprite.fromImage('./data/image/displacement_map.jpg');                             var displacementFilter = new PIXI.filters.DisplacementFilter(displacementSprite);displacementSprite.alpha = 0.0;wave.addChild(displacementSprite);displacementFilter.scale.x = 20;displacementFilter.scale.y = 20;wave.displacementFilter = displacementFilter;

//update 

wave.displacementFilter.scale.x = 20 * (Def.Camera.Zoom);wave.displacementFilter.scale.y = 20 * (Def.Camera.Zoom);

 and then it looks normal.. but not perfact.. ..   
 

i don't know correctly related between scale and filter's strongness
 

so i'm controlling values...

if somebody know this please give me a hint 

thx.

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