Whoa! Okay, there are two parts to this. Case/Issue 1: Scene picking info for animated rigs only obtains picking information from the first frame of the rig animation. I've setup a test case, http://jsfiddle.net/7x0nkh0g/3/ , where there's this cube that is being animated and moved by this bone. You can click on the cube to change it's colour between green and red. Clicking only works if you click on the mesh where it was at the first frame of animation. Doesn't canvas picking info casts a r
@Dal, the exporter, Tower of Babel, is in the extensions. Shape key groups for morphing have been done for a while. Vismes are getting close. The skeleton interpolator is not operational. I did use it in a test scene recently. No skeleton or actual talking, but exercising the FACE & WINK shape key groups. The Eyes are using a rotation POV animation.
I have abandoned motion capture in favor of inverse kinetics inside of Blender. Not sure when this will be done, sorry.