Hi all, I've managed to implement a geo-clipmapping terrain for Babylon It is based on the awesome writings of Florian Bösch (https://github.com/pyalot/webgl-lacr), and Jasmine Kent (who uses Florian's method and explains it nicely here: http://www.gamasutra.com/blogs/JasmineKent/20130904/199521/WebGL_Terrain_Rendering_in_Trigger_Rally__Part_1.php In theory this kind of terrain is really good for WebGL, because it puts most of the work onto the GPU and it allows very large terrains.
Hi all, I've managed to implement a geo-clipmapping terrain for Babylon It is based on the awesome writings of Florian Bösch (https://github.com/pyalot/webgl-lacr), and Jasmine Kent (who uses Florian's method and explains it nicely here: http://www.gamasutra.com/blogs/JasmineKent/20130904/199521/WebGL_Terrain_Rendering_in_Trigger_Rally__Part_1.php In theory this kind of terrain is really good for WebGL, because it puts most of the work onto the GPU and it allows very large terrains.