Gob0 Posted November 25, 2015 Share Posted November 25, 2015 Hi there, i'm facing a weird problem. I'm using a sprite to display an image (1280px * 80px). The available are to show the image is shorter than image.At this point, i compute ratio between image size and area size to get the initial scale factor for sprite. When i run the game on my computer with Chrome, in "tablet mode" with a screen size of 1024*575px (same size as my samsung tablet), the image is fully displayed. I'm happy (Droopy style)When i run the game on my tablet (Samsung galaxy Tab 3 7.0), the image is a bit bigger and is not fully displayed. I log all values (elements sizes, image/area ratio) and values are identical. I don't understand why image is rendered differently with same scale value. What did i miss? Can you help me, it's driving me crazy. Thx. Gauthier. Link to comment Share on other sites More sharing options...
Gob0 Posted November 25, 2015 Author Share Posted November 25, 2015 Well, don't break your mind guys, i've found a way out. I put ScaleManager in "resize mode" (Phaser.ScaleManager.RESIZE), my game is not full screen.Then, i force ScaleManager game size with this.game.scale.setGameSize(this.game.width, this.game.height) And it works. (but what is still mysterious is why do i have to put this code to make things right in Chromium/Android while without it works fine on Chrome/Linux). Thanks for reading! Gauthier. Link to comment Share on other sites More sharing options...
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