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Limiting free camera movement up or down


Hagop
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Hi

I have applied a freecamera to my project.

camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(-40, cameraHeight,-132), scene);

I have applied gravity to it so that it won't fly

ie: camera.applyGravity = true;

I have given it a constant height (cameraHeight)

 

scene.registerBeforeRender(function () {
                    scene.activeCamera.position.y = cameraHeight;

});

 

Now the problem is that when I move the mouse up and down along the Y axis the camera rotates (in essence on the x-axis). So the camera is elevated and it's like flying.I have checked the ESPILIT demo and it's the same problem (Espilit.babylon has camera gravity enabled).

 

So is there a command which limits the rotation of the free camera up and down (or left and right) ?

If I need to calculate the rotation in registerBeforeRender then my 2nd question, can I stop a camera?

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  • 2 years later...
  • 4 weeks later...

I use a similar thing to limit the positions of drag drop meshes (called within the onPointerMove) with a limit function

function limit(mesh,xMin,xMax,yMin,yMax,zMin,zMax){

    if (mesh.position.x < xMin){

        mesh.position.x = xMin;

    }

    //Repeat for all arguments

}

With a little tweaking to refer to the camera and rotations and calling it in the registerBeforeRender, I'm sure you'd be able to limit the camera's rotation to anything you like.

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