gudo1 Posted November 21, 2015 Share Posted November 21, 2015 Hey guys, Could you tell me, for how much non-exclusives are sold these days in average?All are saying that prices decreased (I know earlier it was 500-550 in average). Quote Link to comment Share on other sites More sharing options...
forkgame Posted November 23, 2015 Share Posted November 23, 2015 I want to know myself.why cant it stay at ~500? Quote Link to comment Share on other sites More sharing options...
Listege Posted December 3, 2015 Share Posted December 3, 2015 I stopped making HTML5 game after my first game(maybe 1.5 years ago) because price of the games was getting lower and lower. I'm back this forum to just watch around and happy to see price drop is stop, but it's too low I think. Making a new HTML5 game is still worth to try? Quote Link to comment Share on other sites More sharing options...
b10b Posted December 3, 2015 Share Posted December 3, 2015 $500+ is fine ... if the game is worth buying at all. I've never had a bona-fide customer tell me that the base-price is too much, they will be more interested in exclusive content or proprietary additions - often for more money. That said ... I've found the number of potential buyers has been dropping (or consolidating?). My estimate is, as of 2015 Q4, this is a market with probably less than a dozen real buyers, half of which are on pause at any given moment - so it's a continuously moving target. Therefore, on a one-off basis, making the sale can often consume more in time than the revenue the eventual sale makes - let alone get value back for the original gamedev. I've had more interesting conversations talking to OTT content providers - i.e. bulk - the per-game sale price might be reduced but the cost of the sale is less significant marginally so a higher overall value is achieved. I might recommend that small groups of quality developers band together to offer bundles in such a capacity (just as our non-exclusive sponsors do). However, it is always much better to make a game that is designed to yield direct revenue stream rather than rely on third party advertising shared umpteen ways. i.e. why does this game exist, who cares, and how much will they pay as a result? PixelPicoSean and GameOptimal 2 Quote Link to comment Share on other sites More sharing options...
gamedudu Posted December 23, 2015 Share Posted December 23, 2015 why not use in game transactions Quote Link to comment Share on other sites More sharing options...
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