Temechon Posted October 29, 2013 Share Posted October 29, 2013 Hi all! I just faced an issue when trying to import a model found on internet. The model can be found here : http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model The image I'm talking about in this post can be found here : http://imgur.com/a/dW2iD When importing directly this model in Blender (~50 000 vertices), then export it in .babylon => no problem (see first image)When I try to add a texture on Blender, then export it in .babylon => problem (see second image)To solve this issue, I reduced to ~15 000 vertices the base model, and now I have this in babylon =>see last image Any idea about the source of the problem ? It's not very important, but I wanted to share it, maybe some people will face it too Thanks ! Temechon Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 30, 2013 Share Posted October 30, 2013 HelloI think that your model should have more than 65536 differents vertices when you add textures coordinatesThe problem is that WebGL does not support 32bits indices so you must not have mesh with more than 65536 vertices Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 30, 2013 Author Share Posted October 30, 2013 Ok, thank you for the information. We will have to take it into account in our models now. You can mark this post as "answered" Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 30, 2013 Share Posted October 30, 2013 I cannot, you're the only one who can:) Quote Link to comment Share on other sites More sharing options...
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