ProfessorF Posted November 18, 2015 Share Posted November 18, 2015 I have a model with a non-skinned animation (no rig, pieces animated through rotations of sub-meshes).To my surprise these models run when loaded on Babylon. Problem is not all the animation is playing, and the animation loops. How do you control these "non-skinned" animations? Thanks - Nick Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 18, 2015 Share Posted November 18, 2015 if you export from Blender, you can set auto-animate to false.From 3ds max, there is a right-click menu on meshes for this as well Using the code, you can just use: scene.stopAnimation(mesh) or scene.beginAnimation(mesh, ...) Example of beginAnimation: http://www.babylonjs-playground.com/#HEPLC Quote Link to comment Share on other sites More sharing options...
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