dbawel Posted November 21, 2015 Share Posted November 21, 2015 Hello hit2501, As this was initially your new topic, I'm wondering if your question has now been answered. If so, then please mark this topic answered and give credit to all those who helped both you and I tremendously - and I'm certain others benefitted as well. Otherwise, please post further if there are still elements of your question which may require further assistance. Thanks to your topic, all of the people who provided help, and through testing - this topic answered the questions I needed answered for my app. But if you need more info to accomplish your specific task(s), then we'll all continue to work towards getting you the answers you need. As this topic appears to have stopped advancing, I thought I'd ask if you received all the info here that you initially requested. Cheers, DB Quote Link to comment Share on other sites More sharing options...
hit2501 Posted November 25, 2015 Author Share Posted November 25, 2015 The only solution I found was set proportions between canvas image and 3d model texture (percentages of movement, size and rotation) with uvScale,uvOffset and wAng functions as you can see here: http://10foldfurniture.com/webgl/configurator01.html Anyway, thanks all for your help and sorry if my english fails Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.