xaviserrag Posted November 10, 2015 Share Posted November 10, 2015 Hi guys!Me and a few friends made this game in 36 hours for the King Game Jam at Barcelona.Hope you like it. http://sweetyjourney.herokuapp.com/ Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted November 10, 2015 Share Posted November 10, 2015 Only 36 hours? Game is fun as heck, great work. I got to level 7 will play more later. Bookmarked ~ Edit: I like the extra guy that we can drag around manually... great concept. Quote Link to comment Share on other sites More sharing options...
ekeimaja Posted November 10, 2015 Share Posted November 10, 2015 Really good game! Sound effects are great Quote Link to comment Share on other sites More sharing options...
xaviserrag Posted November 10, 2015 Author Share Posted November 10, 2015 Almost all the sounds were recorded on the jam! jajaThanks Quote Link to comment Share on other sites More sharing options...
hpohl Posted November 10, 2015 Share Posted November 10, 2015 How do you beat level 9? Dayum. Nevermid I got it. Nice game though. Quote Link to comment Share on other sites More sharing options...
jeffibacache Posted November 11, 2015 Share Posted November 11, 2015 Nice game, congrats. Quote Link to comment Share on other sites More sharing options...
ekeimaja Posted November 12, 2015 Share Posted November 12, 2015 Waiting for more levels Quote Link to comment Share on other sites More sharing options...
webcaetano Posted November 18, 2015 Share Posted November 18, 2015 @xavi , can you give us some advice to build the puzzle levels? 36 hours... how much % of this time you did planing the levels? Quote Link to comment Share on other sites More sharing options...
vohogames Posted November 19, 2015 Share Posted November 19, 2015 More levels COMING SOON! nice game Quote Link to comment Share on other sites More sharing options...
JakeCake Posted November 19, 2015 Share Posted November 19, 2015 97/108 stars with the current levels. The difficulty of the levels seems shifting, but I think I like it. Normally games like these have a constant difficulty increase, so the first time you run into a frustrating level, each level from there on will be frustrating, which in turn makes you stop playing because you start to feel stupid. This however can have a frustrating level, but then you get 2 or 3 after that one that are easier, or at least less complex. I think that works out very nicely, as in being difficult, but also rewards you with a few easy breaks between the most difficult moments Keep working on this, there are still plenty of room for improvement, but it's an awesome start for 36 hours! Quote Link to comment Share on other sites More sharing options...
BdR Posted November 20, 2015 Share Posted November 20, 2015 I'm always sceptical whenever someone claims they made a game in "just X hours". Because usually it's either a disclaimer for some worthless game, or like in this case it comes across as brogrammer-talk. But anyway.. It's a very cool puzzle game. The puzzle idea is simple but good and art work looks very nice. Two points though: 1) The swipe input detection is a little too strict I think. For example when you want to move the yellow jelly guy up, and you start swiping from one square below it, it doesn't move at all. This makes swiping a little tricky for new players, and especially on small phone screens. 2) The jelly guy slides until it hits something, but the coffee mugs can be moved freely. This wasn't immediately clear to me, I thought the coffee mugs stopped at the edge of the game area or something. So in level 4, I would move the starting positions of all object one place to the left. That way it becomes more obvious to the player what the coffee mug can do. Quote Link to comment Share on other sites More sharing options...
Abhishek Bharti Posted December 1, 2015 Share Posted December 1, 2015 Really Nice work. Keep it up Quote Link to comment Share on other sites More sharing options...
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