DriesOcular Posted November 10, 2015 Share Posted November 10, 2015 Hi, i've been around for some time with no account. Had all my questions answered with existing topics. Now, I'm developing an interactive globe/ world with babylon. Now, is it possible to calculate, return with some property to find the amount of rotations i did with the camera around my sphere/world? I need this to show labels (no babylon text, that's super ugly) on continents. Now I show them when i hit a certain alpha and beta. Does anyone have an idea how to acomplish this? Thanks in advance,Dries Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 10, 2015 Share Posted November 10, 2015 Camera.alpha and camera.beta or am I missing something? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 10, 2015 Share Posted November 10, 2015 Yep just use an ArcRotateCamera and play with camera.alpha and camera.beta Quote Link to comment Share on other sites More sharing options...
iiceman Posted November 10, 2015 Share Posted November 10, 2015 Hey Dries, welcome to the forum! I just played around, not sure if that's what you want or anything... but maybe it helps..somehow --> http://www.babylonjs-playground.com/#1LCFQP Quote Link to comment Share on other sites More sharing options...
RaananW Posted November 11, 2015 Share Posted November 11, 2015 (no babylon text, that's super ugly)After you had your question answered - am I missing something? Babylon text ? Is that a new component? And why is it "super ugly"? Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 11, 2015 Share Posted November 11, 2015 Maybe he thinks about about Dynamic Texture.. But hey, there is a way http://temechon.github.io/bGUI/ Quote Link to comment Share on other sites More sharing options...
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