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[Phaser] Supply Run: Space Evaders & Martian Mayhem


matquango
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I recently got the opportunity to develop 2 separate HTML5 games in Phaser for a client training project and wanted to share the results of that here. Please keep in mind that these are intended more as fun, interactive training modules than fully fledged games and the target audience is 40-50yr old tech resellers. Each game is intended to be played through in about 10 minutes by someone who may or may not have experience with games in general.

 

The games are intended to be played on Desktop (Though I added some hacky, last-minute touch support for Game 1: Space Evaders).

 

Game 1: Space Evaders

Space Evaders is a topdown, scrolling shoot em up style game. There are 3 "sections" and a boss battle at the end. This uses standard Arcade Physics with some extra polygonal collision detection. I created my own looping "map" system and level editor since it seemed like it fell slightly outside the realm of what Tiled could provide me.

 

post-13187-0-41781700-1447121923_thumb.p

 

Game 1 Link: http://serversrock.intel.com/supply-run/level/1

 

Game 2: Martian Mayhem

Martian Mayhem is a top down game where you collect cargo packages and avoid meteors, robots and falling into pits. Two level sections with the last one ending in a boss battle. It uses P2 physics (mainly for more precise collision detection) with many object bodies acting as sensors/triggers. I used Tiled to generate the levels for this game.

 

post-13187-0-30395300-1447121927_thumb.p

 

Game 2 Link: http://serversrock.intel.com/supply-run/level/2

 

 

This was my first experience working with Phaser and I had a great time doing it! Many thanks to the Phaser creators and all the members here for the vast amount of information that exists on these forums!

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