Dad72 Posted January 27, 2014 Share Posted January 27, 2014 To me, it has nothing change. I always have a side with a white line.What is strange is that this is not all around the cube that I have this problem. I suppose therefore that this is the textures, but I see nothing abnormal on textures. I found texture used for those who want. Quote Link to comment Share on other sites More sharing options...
Claxon Posted January 28, 2014 Share Posted January 28, 2014 I've just looked at the attached image and just want to check a few things. There are some compression artifacts in the image from the forum due to it being a jpg (and jpgs being a lossy format). I recommend using png format if you're not, since that uses lossless compression. If you were using a jpg it would just increase the chances of these skybox artifacts. Also I noticed the dimensions of your image are 1600 x 1200. Have you tried altering them to the nearest powers of 2 eg. 2048 x 1024? That should make life easier for the GPU to perform its scaling without possible rounding errors. I notice the seams in skyboxes on my home machine quite a lot even on commercial games (particularly the older Unreal games), which I why I tend to prefer to use a sky sphere / hemisphere for my games. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 28, 2014 Share Posted January 28, 2014 Thank you for advice. I also preferred the hemisphere for the skies.It would be good to have in Babylon the hemispheres for the sky. Quote Link to comment Share on other sites More sharing options...
Xipherx Posted October 20, 2016 Share Posted October 20, 2016 Hi All, just to share a workaround to this problem: I solved on my macbook pro creating the texture in EXPLICIT_MODE, on a PC with NVIDIA gtx 980 with SPHERICAL_MODE, and in general tricking a bit with graphics card settings on texture parameters. Hope this can help. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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