hw3web Posted October 27, 2013 Share Posted October 27, 2013 Hi there again Is there chance to upgrade skybox to not show edge where is connection of textures http://hw3web.co.uk/web/babylon/cube_water/skybox.png maybe just put all planes inside but keep size that mean overlap them outside about 1px shouldn't change view but maybe this edge will be not visible more and less like here from outside so inside have great bond: http://hw3web.co.uk/web/babylon/cube_water/over.png please let me know what do you think ?! Thank you. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2013 Share Posted October 28, 2013 This is not an issue with the skybox but with the textures I used:)Look at this scene, there is no problem with edges:http://www.babylonjs.com/index.html?12 Quote Link to comment Share on other sites More sharing options...
hw3web Posted November 9, 2013 Author Share Posted November 9, 2013 Hi there I thought is my texture but I think is still there little problem with skybox that your example Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 9, 2013 Share Posted November 9, 2013 This is strange because I don't have this issue on my computer (both IE and Chrome): Quote Link to comment Share on other sites More sharing options...
hw3web Posted November 9, 2013 Author Share Posted November 9, 2013 My second pc ?! Please anyone else ..... what they see ? Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 9, 2013 Share Posted November 9, 2013 I don't see anything on chrome last version / Windows 7 Quote Link to comment Share on other sites More sharing options...
vbillet Posted November 9, 2013 Share Posted November 9, 2013 I don't see anything too... (chrome/win7) Quote Link to comment Share on other sites More sharing options...
hw3web Posted November 9, 2013 Author Share Posted November 9, 2013 So it look like it is only my !??? and my computers :!? Quote Link to comment Share on other sites More sharing options...
melaugui Posted November 10, 2013 Share Posted November 10, 2013 tested on W8 > Chrome, FF, IE11 > nothing wrong... Quote Link to comment Share on other sites More sharing options...
hw3web Posted November 10, 2013 Author Share Posted November 10, 2013 more and more confuse , why ,my why my PC's : ) I am the ONE Quote Link to comment Share on other sites More sharing options...
neoRiley Posted January 23, 2014 Share Posted January 23, 2014 I'm having the same issue on Mac / Chrome: Both jpg and png's give the same result. Any idea why? Thanks, John Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 24, 2014 Share Posted January 24, 2014 Sounds related to how drivers address the last pixelCould you ensure you removed specular on your material? Could you also try with antialiasing? Quote Link to comment Share on other sites More sharing options...
neoRiley Posted January 24, 2014 Share Posted January 24, 2014 Specular for the material is set to 0:this.material.diffuseColor = new BABYLON.Color3(0, 0, 0);this.material.specularColor = new BABYLON.Color3(0, 0, 0);and antilalias is is set to true on the engine's constructor - is there any other antialias settings somewhere else? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 24, 2014 Share Posted January 24, 2014 I have the same problem also. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 24, 2014 Share Posted January 24, 2014 for antialiasing, i find this, but this does not correct the problem entirely.scene.activeCamera.__fxaa_cookie = new BABYLON.FxaaPostProcess("fxaa", 1.0, scene.activeCamera); Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 24, 2014 Share Posted January 24, 2014 Could you set it to false in the engine constructor? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 24, 2014 Share Posted January 24, 2014 This does not correct the problem. I always have a side with a line. This is not all around, but on a single side.This is may be the texture? Quote Link to comment Share on other sites More sharing options...
neoRiley Posted January 24, 2014 Share Posted January 24, 2014 @Deltakosh - I tried false on the constructor and the seams were more pronounced.@Dad - I don't think its textures on my end as I've used this same set of images many times with different platforms and api's Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 24, 2014 Share Posted January 24, 2014 Should be linked to driver so Quote Link to comment Share on other sites More sharing options...
neoRiley Posted January 24, 2014 Share Posted January 24, 2014 @Deltakosh - I'm not sure I follow you - did you mean my video driver for my video card? If so, I don't think so. I've used these images with Three.js and there are no seams. http://www.rockonflash.com/webGL/cameraControls/ I rotated the top image so you can see where the seams should be. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 24, 2014 Share Posted January 24, 2014 I have a good graphics card and i have never had a problem graphic regardless of the game or game engine. GTX560 Ti 1G GDDR5 I see that several person we already report this problem. Quote Link to comment Share on other sites More sharing options...
hw3web Posted January 25, 2014 Author Share Posted January 25, 2014 Hi there on http://www.rockonfla...cameraControls/ , as well I do not see any edge where on babylon.js I see so it can not be my graphic card as I accept before. it must be something as three.js do that correct , maybe 0.1 pixel overlap , just idea ? hope it can be easy way to fix that 'problem' thank you for all work with babylonJS - it is great JS engine - in my personal opinion the BEST. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 25, 2014 Share Posted January 25, 2014 The thing is I cannot reproduce the bug on my computer Quote Link to comment Share on other sites More sharing options...
neoRiley Posted January 27, 2014 Share Posted January 27, 2014 I'm not a shader developer, but I did as a friend about what might cause seams and he asked if we're using GL_CLAMP with the Skybox mode? He indicated that this would probably be the issue I apologize for being the go-between, but thought it would help to at least ask if Babylon clamps the images for skybox textures Thanks for all your help, John Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 27, 2014 Share Posted January 27, 2014 You can try to set clamp for the texture used for the skybox:cubeTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;cubeTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE; Quote Link to comment Share on other sites More sharing options...
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