RaananW Posted November 5, 2015 Author Share Posted November 5, 2015 So good... A Lava bunny!! Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 7, 2015 Share Posted November 7, 2015 First attempt at fur. At the moment only works on a sphere with sufficient fragments and it leaves a bald patch. Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 7, 2015 Share Posted November 7, 2015 Since the last post I decided to see how original 'fur' shadering(!!!!???) was. Not very it seems - although I am not using shell texturing which seems the main method (and very good it looks too). Still trying still learning. adam 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted November 8, 2015 Share Posted November 8, 2015 I don't anything about materials but if someone had the idea to implement in BJS the same material than the 3JS normal material ( http://threejs.org/docs/index.html#Reference/Materials/MeshNormalMaterial ) this would be useful : very good material for demos or for design prototypes of new shapes just a suggestion Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 8, 2015 Share Posted November 8, 2015 Like this ? http://www.babylonjs.com/cyos/#1YDNAM c75 and jerome 2 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 8, 2015 Share Posted November 8, 2015 https://youtu.be/OfLpH9_eL3U it is not shader effect but i make tools for build shader easy Quote Link to comment Share on other sites More sharing options...
jerome Posted November 8, 2015 Share Posted November 8, 2015 @temechon : yeeaahh !Coud this be integrated in the BJS core ("NormalMateria"l ?) ? it's quite light It's really useful to understand or feature new mesh types or to debug merged meshes at first sight Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 8, 2015 Share Posted November 8, 2015 @temechon : i just add some changes http://www.babylonjs.com/cyos/#1YDNAM#1 Temechon 1 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted November 8, 2015 Share Posted November 8, 2015 @temechon : i just add some changes http://www.babylonjs.com/cyos/#1YDNAM#1 NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 8, 2015 Share Posted November 8, 2015 I can integrate it in the material library sure. Will do it this afternoon. Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 8, 2015 Share Posted November 8, 2015 Would it be better to have this material mixed with a diffuse texture ? http://www.babylonjs.com/cyos/#1YDNAM#2Or not? I think I will implement the first one. Without defining any diffuse texture, it will fallback on http://www.babylonjs.com/cyos/#1YDNAM#3 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 8, 2015 Share Posted November 8, 2015 http://www.babylonjs.com/cyos/#1YDNAM#4 it is compute normal after change pos just like )) special : http://www.babylonjs.com/cyos/#1YDNAM#5 RaananW 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 8, 2015 Share Posted November 8, 2015 PR done https://github.com/BabylonJS/Babylon.js/pull/809 with lava and normal materials, but I won't validate it myself. I'm waiting for the final approval of DK and Raanan. @NasimiAsl I like your shaders NasimiAsl and jerome 2 Quote Link to comment Share on other sites More sharing options...
jerome Posted November 8, 2015 Share Posted November 8, 2015 @temechon : I like it as it is... no need for textures. It's the best material to understand at first sight if the normals are right or not Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 9, 2015 Share Posted November 9, 2015 Making progress but still no where near anything I would want to submit for the challenge. Fur works on sphere and ground both needing a high number of fragments. On the ground it looks better as trees. The shader works purely with colour, no textures are used. The shader does not work on a disc. I would appreciate it if anyone can make any suggestions. jerome, RaananW, adam and 1 other 4 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 9, 2015 Share Posted November 9, 2015 Woot fur is really great!! Can't wait to see it in the material library! @Temechon: excellent job for normal and lava Temechon 1 Quote Link to comment Share on other sites More sharing options...
rodrigop Posted November 9, 2015 Share Posted November 9, 2015 http://plnkr.co/edit/0f3poeM834TkroixadnM?p=preview RaananW, jerome, Jaskar and 2 others 5 Quote Link to comment Share on other sites More sharing options...
jerome Posted November 9, 2015 Share Posted November 9, 2015 just a question : aren't the library materials integrated in the PG ? Quote Link to comment Share on other sites More sharing options...
adam Posted November 9, 2015 Share Posted November 9, 2015 http://plnkr.co/edit/0f3poeM834TkroixadnM?p=preview Are you the original author of this rodrigop? https://www.shadertoy.com/view/XlfGRj Quote Link to comment Share on other sites More sharing options...
rodrigop Posted November 9, 2015 Share Posted November 9, 2015 Hey Adam, It's for my own needs but took some code from https://www.shadertoy.com/view/XlfGRj adam 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 10, 2015 Share Posted November 10, 2015 @jerome: Yes I add them when integrated in the library Quote Link to comment Share on other sites More sharing options...
jerome Posted November 10, 2015 Share Posted November 10, 2015 oki, tinkiou Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 10, 2015 Share Posted November 10, 2015 @Rodrigo: do you mind adding a new material to material library? your shader is beautiful Quote Link to comment Share on other sites More sharing options...
RaananW Posted November 17, 2015 Author Share Posted November 17, 2015 So? How are things? Who is working? Who gave up? Who knows how to manipulate glgs vectors? Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 17, 2015 Share Posted November 17, 2015 Still working. Can now apply fur to a box this thread I am not sure if this is not the way to go instead and it highlights just how much I do not know about shaders. Still the only way to learn is to keep challenging myself. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.