jmp909 Posted November 4, 2015 Share Posted November 4, 2015 I'm currently trying to convert my p2 prototype to ninja but I have a couple of issues * ninja conversion can't parse 'object' layers* all tiles are 32x32* my platforms need to be 12 high not 32* some items are round 'pegs' (it's a pachinko board), .. there don't seem to be any Circle-to-Circle collisions in Ninja, but there are 4 circular quadrant-tiles.. possibly you could create 4 small tiles and shift them? or would that mess up other calculations? my platform graphics are 96x12 (well 3x 32x12) .. for p2 i just overlaid a 'collisionshapes' object layer in Tiled and converted those I can loop through the converted tiles and find the related item but what I need to do is change the tile body height.. and then there's the peg issue i'd be grateful for any suggestions. thanks Link to comment Share on other sites More sharing options...
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