ekeimaja Posted November 3, 2015 Share Posted November 3, 2015 Is there tutorial, what is best way to make level/state change as non-portable way? I mean when level1 is completed, level2 comes direct to after level1, so it changes level without any loading or other fancy things. Link to comment Share on other sites More sharing options...
ekeimaja Posted November 5, 2015 Author Share Posted November 5, 2015 Now I got it to work with collisiongroup, just nothing clue how I managed to get it work Link to comment Share on other sites More sharing options...
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