Vousk-prod. Posted August 17, 2016 Share Posted August 17, 2016 On 10/11/2015 at 11:05 PM, Vousk-prod. said: I've just tried to set speed ratio to -1, unfortunatly it works only if loop is set to true. Loop false : scene.beginAnimation(mesh, 0, 100, false, -1); doesn't work (jump to frame 0) scene.beginAnimation(mesh, 100, 0, false, -1); doesn't work (jump to frame 0) Loop true : scene.beginAnimation(mesh, 0, 100, true, -1); doesn't work (jump to frame 0 and stay on it) scene.beginAnimation(mesh, 100, 0, true, -1); works (anim from 100 to 0, but anim is looping - of course -) Hi, I'm back with this old post... The problem mentionned above, to be able to play an animation backward, still remains. How can we play an animation backward without looping forever ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 17, 2016 Share Posted August 17, 2016 We can think about adding an observer to call you on every reset to stop the loop for instance. Quote Link to comment Share on other sites More sharing options...
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