MarianG Posted October 30, 2015 Share Posted October 30, 2015 Hi guys.I have a new little problem, as usually I have a basic tree animation. It works wonderfull in 3DS Max.I set bones influence to 4. In exporter pop-up I check "Try to optimize vertices" button, I unchek Auto animate and, I set from 0 to 101But in scene it move with a "snap" arround frame 50, and I don't know why.I have a problem with animation, or I have to set something special in 3DS Max? Or it's a problem with the exporter? I use last exporter - Max2Babylon-0.24.And I have a lot of animations in the scene and all works fine. I export another animation with the same exporter, and it works fine too. Code used:BABYLON.SceneLoader.ImportMesh("", "", "copac_2_animat2_motion2.babylon", scene, function(m, p, s) { m[0].skeleton = s[0];scene.beginAnimation(m[0].skeleton, 0, 101, true, 1.0); });Please help me. Thanks a lot and happy halloween animation.zip Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 30, 2015 Share Posted October 30, 2015 First check: can you enable "do not optimize animations" in babylon.js properties when right-clicking on the scene? Quote Link to comment Share on other sites More sharing options...
MarianG Posted November 2, 2015 Author Share Posted November 2, 2015 Thank you sir, this solve my problem.But I'm currious, what do this option, more exactly? Skipping frames when export the animation? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 2, 2015 Share Posted November 2, 2015 Not skipping actually Quote Link to comment Share on other sites More sharing options...
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