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3DS Max Animation snap


MarianG
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Hi guys.

I have a new little problem, as usually :)

I have a basic tree animation. It works wonderfull in 3DS Max.

I set bones influence to 4. In exporter pop-up I check  "Try to optimize vertices" button, I unchek Auto animate and, I set from 0 to 101

But in scene it move with a "snap" arround frame 50, and I don't know why.

I have a problem with animation, or I have to set something special in 3DS Max? Or it's a problem with the exporter?

 

I use last exporter - Max2Babylon-0.24.

And I have a lot of animations in the scene and all works fine. I export another animation with the same exporter, and it works fine too.

 

Code used:

BABYLON.SceneLoader.ImportMesh("", "", "copac_2_animat2_motion2.babylon", scene, function(m, p, s) { m[0].skeleton = s[0];scene.beginAnimation(m[0].skeleton, 0, 101, true, 1.0);  });

Please help me. 
Thanks a lot and happy halloween  ;)

animation.zip

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