jessepmason Posted October 29, 2015 Share Posted October 29, 2015 Hello everybody I am curious if you are able to view babylon with this device (samsung gear vr headset): http://www.samsung.com/global/microsite/gearvr/gearvr_features.html it uses your phone and I dont know if you can access the web browser with the device anybody have any experience with it? Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 29, 2015 Share Posted October 29, 2015 Hi,As far as I know, this is not more than a highly featured Google cardboard clone that works only with the note phone series. I would assume you can access the browser, since it's an android smartphone. I tried it once, but never tried opening a web page... Quote Link to comment Share on other sites More sharing options...
jessepmason Posted October 29, 2015 Author Share Posted October 29, 2015 cool! thanks for the input! Quote Link to comment Share on other sites More sharing options...
jessepmason Posted November 2, 2015 Author Share Posted November 2, 2015 Hello! So i went out and bought the vr headset!turns out you can access the internet by not connecting the phone to the port on the headset which allows you to use the phone normally and doesn't load the automatic oculus screen. Gotta say its pretty awesome! Unfortunately the performance on a simple babylon scene is way to jittery to be usable even though my FPS is at 59 fps - 60fps :sI wonder if anyone else has better experience with it Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted February 29, 2016 Share Posted February 29, 2016 Hey jessepmason, any news about that ? Did you continue your quest of using BabylonJS with the samsung VR, I'm curious about the results of your deeper investigations ? Quote Link to comment Share on other sites More sharing options...
jessepmason Posted March 1, 2016 Author Share Posted March 1, 2016 Hey! I am glad someone else shows interest in this While I did get it to work out of the box. But the latency is just not good. you will feel sick using it. I think its just the web browser not being able to read the head movements fast enough because the fps is at 60 fps. So I decided to build the VR Version of my Babylon application with Unity. The result is as I would expect...great! Do you have a VR Headset? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 1, 2016 Share Posted March 1, 2016 Thanks for your answer. Ah ah, don't worry I won't be sick. In my previous job I worked for more than 10 years in VR and AR fields, particularly in stereoscopic perception and display systems, my brain is well trained to easily accept any kind of crappy scenes, even the worst ones No, I don't have a Samsung gear VR for now, but I'm interested about all VR stuff and the possible accordance with BJS. And as I love those fields, I thought about aquiring that Samsung, which sounds very interesting and a good alternative to expensive and disapointing (screen concern) Oculus. Do you think that the framerate issue would be less strong with a S6, or another mobile browser (Chrome mobile is more fluid with BJS than Firefox mobile for instance) ? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 1, 2016 Share Posted March 1, 2016 And so you did all your 3D and materials twice ? One version for BJS and one inside Unity ? That seems a lot of duplicate work... Quote Link to comment Share on other sites More sharing options...
jessepmason Posted March 1, 2016 Author Share Posted March 1, 2016 No way! Where was your previous job? Ive tried all browsers on the S6.. chrome, firefox, default android browser. If you have a galaxy s6 you can go to you can view an example on http://punkoffice.com/vr (not my website) @ozRocker Just view it on your phone and rotate your phone around. You will see it jitters and lags. (does the same thing with only a basic sphere in the scene) One thing i haven't tried is Something like Babylon HX to see if the performance is better because its not running through a web browser, It just worked so great out of the box with Unity I didn't bother. 41 minutes ago, Vousk-prod. said: And so you did all your 3D and materials twice ? One version for BJS and one inside Unity ? That seems a lot of duplicate work... Indeed it is, I was hoping it would work smoothly with Babylon. But well worth it! When people use the VR Experience, they love it. Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 1, 2016 Share Posted March 1, 2016 My previous job was in a photonic research laboratory of a french university. Yep, VR projects work well in Unity, but obtaining the exact same material aspect between Unity and BJS require lots of time consuming fine tunings, that would not be viable in production environnement for instance. BabylonHx alternative seems a neat idea, worth to have a look. Quote Link to comment Share on other sites More sharing options...
jessepmason Posted March 1, 2016 Author Share Posted March 1, 2016 interesting, how was VR used for photonic research? yeah unfortunately in certain cases it might not be feasible but Well if someone wants to offer a VR experience on mobile, thats really the only solution and who wants to turn down a great VR experience Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 1, 2016 Share Posted March 1, 2016 stereoscopy, brain depth perception, projection systems (active, passive), headmounted displays, interaction devices... it's all about sending, receiving and processing light (photonic principles, and subsequent image treatments is major part of any VR technology), also true holography (based on lasers, not those nowadays falsly called "holographic systems"). But in fact VR wasn't used for photonic research... Photonic research was used for inventing and improving VR experience ! jerome 1 Quote Link to comment Share on other sites More sharing options...
jessepmason Posted March 1, 2016 Author Share Posted March 1, 2016 haha wow thats awesome! Alot of interesting topics Quote Link to comment Share on other sites More sharing options...
jessepmason Posted March 1, 2016 Author Share Posted March 1, 2016 so you must know alot about VR? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 2, 2016 Share Posted March 2, 2016 Yep. But that was couple of years ago, all the principles I used to deal with are now standard default processes and knowledge used in most VR systems, and nowadays experiment goes a lot further jessepmason 1 Quote Link to comment Share on other sites More sharing options...
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