diego_pedroza Posted October 28, 2015 Share Posted October 28, 2015 I'm developing an iso game using this plugin http://rotates.org/phaser/iso/ Right now I have a map of 40x40 tiles and each tile has 75x44 px. Create two layers one for the floor and one for character collisions and depth sort. I'm using a spritesheet to create map constructed on Tiled Map Editor. Add to floor group this.floorGroup.cacheAsBitmap = true; to see if performane improve without success With this setup my game is running at 10 FPS, want to know how to implement a script to recycle and hide objects (tiles) that are not in the screen because I think that his is the problem. Or probably need a way to reuse repeated sprites or something like that. In this post http://www.html5gamedevs.com/topic/9729-isometric-plugin-performance-tips/ lewster32 mention a post where this is demonstrated but link is broken Thanks for your help Diego Link to comment Share on other sites More sharing options...
devoution Posted November 13, 2015 Share Posted November 13, 2015 Hello there diego, Are all your sprites physics enabeld? if so turn them off it wil increase your performance a littlebit. Overall i have the same problem so i would love tips about how to get a tile map of like 100 * 100 tiles working with 60 frames per sec with the isometric plugin. Greets devoution Link to comment Share on other sites More sharing options...
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