Rebecca Posted October 26, 2015 Share Posted October 26, 2015 Hi everyone, I can't figure out how to get kerning to work with BitmapText in my game. I've created my own font which works fine apart from the kerning. Debugging shows that the kerning information is parsed by Phaser (2.4.4) and used to determine line breaks but it is ignored when rendering. It works as expected if I add the kerning to this line but I haven't read enough of the source to be sure it's a bug. Is there anything might I have overlooked like a special setting when loading the font? I'd post code but so far I doubt it's relevant. Link to comment Share on other sites More sharing options...
jmp909 Posted October 26, 2015 Share Posted October 26, 2015 it does look like the kerning is used in the line wrapping width calculation but not then in the rest of the code I'd raise an issue on the github Link to comment Share on other sites More sharing options...
Rebecca Posted October 26, 2015 Author Share Posted October 26, 2015 Done chg 1 Link to comment Share on other sites More sharing options...
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