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How to use kerning in BitmapText


Rebecca
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Hi everyone,

 

I can't figure out how to get kerning to work with BitmapText in my game.

 

I've created my own font which works fine apart from the kerning. Debugging shows that the kerning information is parsed by Phaser (2.4.4) and used to determine line breaks but it is ignored when rendering. It works as expected if I add the kerning to this line but I haven't read enough of the source to be sure it's a bug.

 

Is there anything might I have overlooked like a special setting when loading the font? I'd post code but so far I doubt it's relevant.

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