Blax Posted October 26, 2015 Share Posted October 26, 2015 Hi! Perhaps i found another small moustached features 1. If we turn on tags for object (EnableFor(obj), but not set any tags, then SceneSerializer save lexeme like this: "tags":{ } It's Ok.2. If we try load such scene file, we got error: babylon.2.2.max.js:27559 Uncaught TypeError: tagsString.split is not a function I think we need check string of tags on empty, we haven't split string in this case. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 26, 2015 Share Posted October 26, 2015 I'll fix it thank you for reporting it Quote Link to comment Share on other sites More sharing options...
Blax Posted October 28, 2015 Author Share Posted October 28, 2015 Thanks for fix it )) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2015 Share Posted October 28, 2015 Should be good now Quote Link to comment Share on other sites More sharing options...
satguru Posted January 30, 2016 Share Posted January 30, 2016 Still some issue If we add tags using Tags.AddTagsTo(aMesh, "aTag"); Seriallize it using SceneSerializer.Serialize(tscene);and try to load it using SceneLoader.load(..) we get similar error TypeError: i.split is not a function babylon.2.2.js:27:15373 Quote Link to comment Share on other sites More sharing options...
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