WombatTurkey Posted October 24, 2015 Share Posted October 24, 2015 Something just like this: http://bl.ocks.org/MoritzStefaner/1377729 With a few exceptions: 1) Labels cannot, (NEVER) be overlapped in the Phaser game.world (regardless of where they are) 2) Option to turn toggle the animation (Just display the labels where they need to go, no need for them to have the floating animation) -- If you decide to add an animation, a toggle feature would be nice, but it's NOT needed. 3) If not done throgh Phaser's API, make sure we can add input handlers and mouse events on each label -- 4) No need for the 'node anchor', or lines connecting to each other label. (I think they are called labelAnchors) 5) Inspiration? http://img829.imageshack.us/img829/9697/jd42.jpg Thanks, let me know ~ Quote Link to comment Share on other sites More sharing options...
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