Mizukage Posted October 22, 2015 Share Posted October 22, 2015 I have map what I made in 'Tiled' this map have two layers 'firstFlor' and 'firstFloorBlock' and mape have a name 'map1'and for make this map I used three tilesets png with names tile1 tile2 tile3Than I load those stuff in preload.js like a this.game.load.tilemap('map1', 'maps/map1.json', null, Phaser.Tilemap.TILED_JSON); this.game.load.image('tile1', "maps/tile1.png"); this.game.load.image('tile2', "maps/tile2.png"); this.game.load.image('tile3', "maps/tile3.png");And here is the point, I have no idea how to load those things in game in create functionmap = this.game.add.tilemap('map1'); map.addTilesetImage('tile1'); map.addTilesetImage('tile2'); map.addTilesetImage('tile3'); layer = map.createLayer('firstFloor'); layer.resizeWorld(); layer.wrap = true; var layer2 = map.createLayer('firstFloorBlock');But is a pice of scrap... and not working at all Link to comment Share on other sites More sharing options...
chongdashu Posted October 23, 2015 Share Posted October 23, 2015 We'll need a bit more information:Could you post your JSON file and your three tilemaps (e.g., tile1.png, tile2.png, tile3.png)What do you mean that it is not working? Are you not seeing anything on the screen?Post a bit more of your code, or you entire code setup so that we can see what your game width/height is, etc. Link to comment Share on other sites More sharing options...
Mizukage Posted October 23, 2015 Author Share Posted October 23, 2015 That was an error with coding style, map has 64..... Phaser need SVN If Im right Link to comment Share on other sites More sharing options...
chongdashu Posted October 23, 2015 Share Posted October 23, 2015 That was an error with coding style, map has 64..... Phaser need SVN If Im right I'm sorry, but I'm not sure what you are referring to. If you place your code and JSON files in something like http://pastebin.com, and upload your tiles images to something like http://imgur.com -- it will enable us to help you figure out what the issue might be. Link to comment Share on other sites More sharing options...
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