iiceman Posted October 21, 2015 Share Posted October 21, 2015 Hey guys, as the title says I got this problem: http://www.babylonjs-playground.com/#1VETS8 Is that intended behavior? And can I somehow avoid that? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 21, 2015 Share Posted October 21, 2015 Yep it is a known issues with VSM Quote Link to comment Share on other sites More sharing options...
iiceman Posted October 21, 2015 Author Share Posted October 21, 2015 So no way to avoid it? Some smart way of hiding shadows that are not in the camera frustrum?What does VSM mean? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 21, 2015 Share Posted October 21, 2015 VSM = VarianceShadowMap and unfortunately no smart way (that I'm aware of but anyone can jump in to help ) Quote Link to comment Share on other sites More sharing options...
iiceman Posted October 22, 2015 Author Share Posted October 22, 2015 VarianceShadowMap, right, I should have know, read it somewhere before. Well, I guess good old PoissonSampling will have to do then... but will probably be more than good enough for my case. Thanks Quote Link to comment Share on other sites More sharing options...
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