satguru Posted October 21, 2015 Share Posted October 21, 2015 Would somebody mind helping me out with this?I have a blend file with one mesh, one skeleton and one 23 frame animation .The animation ( a run animation) works perfectly fine in blender but when I export it and try to run in babylon it is completely messed up.Attached are the blend file and babylonjs files.Thanksrun_animation.zip Quote Link to comment Share on other sites More sharing options...
gryff Posted October 21, 2015 Share Posted October 21, 2015 Hi satguru It looks like an animation from Mixamo. It is a horrible mess to watch Here is a fix Put the skeleton in the Rest Position then: 1. In Object mode, click on mesh "vincent" in the Outliner window (not "vincent_skel"). 2. Now with the mouse over the 3D window hit the N Key to bring up the properties window and look at the "Transform" tab 3. You will see that that there are certain values for "Location, Rotation, and Scale" - we want to zero these. 4. So with "vincent" still selected: Object->Apply-> Location and repeat Object->Apply-> Rotation and Scale. Now take the skeleton back to the Pose Position Now export as usual. Should work fine now. cheers, gryff JackFalcon 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 21, 2015 Share Posted October 21, 2015 Gryff, do you think you could create some kinds of tuts for the doc about this? Quote Link to comment Share on other sites More sharing options...
satguru Posted October 21, 2015 Author Share Posted October 21, 2015 Gryff, Awesome! That worked. You were right, this was from Mixamo I downloaded the animation in bvh format and mesh in fbx format and skinned them in blender.I did apply the transform to the skeleton but completely forgot about the mesh You saved me hours of frustrationsThanks a lot Quote Link to comment Share on other sites More sharing options...
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