Raicuparta Posted October 19, 2015 Share Posted October 19, 2015 Not really sure where to post this in this forum...Take this example from Game Mechanic Explorer. Some times I can clearly see a framerate drop, yet the counter is always at 60 (some times 59) FPS. I've notice this happening in pretty much all of my games. Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted October 19, 2015 Share Posted October 19, 2015 Yea it's a webgl issue (not sure if it's relative to Phaser or not), but if you use game.forceSingleUpdate = true in the update function and it seems to fix the lag on occasional refreshes I had the same issue here https://github.com/photonstorm/phaser/issues/2121 Raicuparta 1 Quote Link to comment Share on other sites More sharing options...
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