DezOnlyOne Posted October 18, 2015 Share Posted October 18, 2015 We have a character that has been rigged using CAT. Most of the animations that we have for the character plat without issue, but for some reason part of the face "slides" during some of the animations. There are bones in the face that correspond to what is sliding but we cannot find where or how this is happening in max. Here is a babylonjs playground example. focus the camera on the face and press the "P" key to see the animation. http://www.babylonjs-playground.com/#3I5MK#10 I also have the max file if it helps. It is very large though. 250+ MB http://protest.jht.com/duke/stroke/content/carl/carlLeftMCAM1.max I am not the artist for this, but both of us are at our wits end trying to figure this out. We were using three.js for this project but ported over to Babylon last week. Thanks in advance. Any help that anyone can offer would be appreciated. Quote Link to comment Share on other sites More sharing options...
iiceman Posted October 19, 2015 Share Posted October 19, 2015 Sorry, can't help, just wanted to say that the mesh and the face animation look really cool (except the sliding of course). I am sure somebody here can help you figure things out. What exporter did you use to make the .babylon file? is it latest version? Maybe it's something that has already been fixed. Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 19, 2015 Author Share Posted October 19, 2015 Thank you. We are using the latest exporter. The one from last week or so. It did help with the animations, but it seems that there is now way to keep the exporter from skipping frames. I think this may be why there is this odd behavior Quote Link to comment Share on other sites More sharing options...
iiceman Posted October 19, 2015 Share Posted October 19, 2015 I don't know much about all that 3D modeling stuff. But just to make sure we are on the same page: are we talking 3D Max exporter here, right? Or something else like blender exporter? There are some different exporters and I always get confused. Have you already tried older versions of the exporter (sounds like you did)? Just thought maybe it's a bug in the new version or something. Edit: just swas you are discussing the issue here, too: http://www.html5gamedevs.com/topic/17439-3ds-max-exporter-animation-problem/ so you already answered my questions there already Sorry, seems like I am really no help at all. But since it seems that Luaacro is already on it, I think you'll get more help there Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2015 Share Posted October 19, 2015 @Luucrao can help here Did you try to right clik on the scene in 3dsmax and check the "do not optimize animations" ? Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 19, 2015 Author Share Posted October 19, 2015 Yes. I did check do not optimize animations for the scene, which helped, but did not fix the issue. Is it possible to change something in the source for the exporter so that it does not skip any animations at all? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2015 Share Posted October 19, 2015 Yes I think we may have a bug:) Luucrao will soon be able to help you (He is not in the same time frame as me, so please expect a little delay but he will definitely help you) Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 19, 2015 Author Share Posted October 19, 2015 Thank you. Looking to use Babylon exclusively for projects, and this would go a long way Quote Link to comment Share on other sites More sharing options...
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