RalphEl Posted October 18, 2015 Share Posted October 18, 2015 Hello,,, I've been trying to use SSAO renderingPipeline,,,, and got this ERROR WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimensionbabylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimensionbabylon.js:5711 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimension2(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: there is no texture bound to the unit 0(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: texture bound to texture unit 1 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.babylon.js:5457 WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimensionbabylon.js:5457 WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension10babylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimension I used code is from SSAO example "CAT" var ssao = new BABYLON.SSAORenderingPipeline('ssaopipeline', scene, 0.75); scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline("ssaopipeline", camera); scene.postProcessRenderPipelineManager.enableEffectInPipeline("ssaopipeline", ssao.SSAOCombineRenderEffect, camera); Any idea >? or same problem here ? NO WORRIES ,, now its working,,,,,,, i've added pipeline while engine wasn't properly initialized julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2015 Share Posted October 19, 2015 Ok problem solved Quote Link to comment Share on other sites More sharing options...
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