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WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension babylon.js:5457


RalphEl
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Hello,,, 

I've been trying to use SSAO renderingPipeline,,,, and got this ERROR

 

 

WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimension
babylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimension
babylon.js:5711 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimension
2(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: there is no texture bound to the unit 0
(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: texture bound to texture unit 1 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
babylon.js:5457 WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension
babylon.js:5457 WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension
10babylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimension

 

 

I used code is from SSAO example "CAT"

 

 var ssao = new BABYLON.SSAORenderingPipeline('ssaopipeline', scene, 0.75);
                scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline("ssaopipeline", camera);
               scene.postProcessRenderPipelineManager.enableEffectInPipeline("ssaopipeline", ssao.SSAOCombineRenderEffect, camera);
 
Any idea >? or same problem here ?
 
 
 
NO WORRIES   ,, now its working,,,,,,, i've added pipeline while engine wasn't properly initialized
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