ansien123 Posted October 17, 2015 Share Posted October 17, 2015 Hey guys, just getting started with Phaser and it looks amazing. I've been working with pixi for about two years but i just can't figure this one out. I'd like to edit the image tint before adding it to the tilemap, or while it's on the tilemap. Here's what i currently have:var testMap = [[0,0,0,0,0,0], [0,1,0,1,0,0], [0,1,1,1,1,0], [0,1,0,1,0,0], [0,0,0,0,0,0]]var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });var map, layer1, sprite;function preload() { game.load.image('tile_ground', 'assets/ground.png');}function create() { map = game.add.tilemap(); map.addTilesetImage('ground', 'tile_ground', 32, 32, null, null, 0); layer1 = map.create('map1', 40, 40, 32, 32); layer1.resizeWorld(); for (var x = 0; x < testMap.length; x++) { for(var y = 0; y < testMap.length; y++) { var testTile = map.putTile(testMap[y][x], x, y, layer1); testTile.alpha = 0.5; } }}Any suggestions/tips/help? Link to comment Share on other sites More sharing options...
ansien123 Posted October 18, 2015 Author Share Posted October 18, 2015 Which results in this: http://i.imgur.com/xh6H2BQ.png How would i for example change the colors of the blocks around me, to make it work with our custom lighting engine? In pixi our tilemap would be redrawn every frame, but i can't figure out how to do something like this in phaser using the tilemap since it's only being drawn once. Link to comment Share on other sites More sharing options...
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