drhayes Posted October 16, 2015 Share Posted October 16, 2015 Play Blaster here. Blaster is my super-simple homage to Robotron: 2084 and the first thing I've made that's not a huge work-in-progress or an unpolished prototype. I'm a seasoned developer and been hanging around gamedevs a long time, just never jumped in and put something out there. So here it is! And it's out there. I'm also writing about how I made the game. I'd love feedback about those tutorials, too! It's WASD to move, IJKL to shoot. Sorry AZERTY users! Making the keys configurable is the next thing I'm working on.Keys are now configurable from the options screen! EDIT: Made a better screenshot. EDIT #2: Keys are now configurable. Don't need mouse to advance past main menu.EDIT #3: The smarbomb has landed! See if you can get past the dread 13th wave! pato_reilly 1 Quote Link to comment Share on other sites More sharing options...
JakeCake Posted October 16, 2015 Share Posted October 16, 2015 Very nice game, simplistic, but very high quality effects. My only major issue at this moment is the frame rate. I've tried in both Safari and Chrome, and the frame rate seems to be about 25 with some drops spikes even. I don't know if it's just because of phaser, but you should probably look into optimising some of your own systems as well. Quote Link to comment Share on other sites More sharing options...
bruno_ Posted October 16, 2015 Share Posted October 16, 2015 Great concept Quote Link to comment Share on other sites More sharing options...
marcgfx Posted October 16, 2015 Share Posted October 16, 2015 framerate seemed ok for me. game is pretty cool!what I was missing: pause button (maybe esc/pause)some way to get out of a tight spot (smartbomb? could just shove enemies away, or kill everything within a radius)you should be able to start the game with the keyboard, seems stupid to require a mouse just for that! Quote Link to comment Share on other sites More sharing options...
MattMcFarland Posted October 19, 2015 Share Posted October 19, 2015 Very well done, thank you for sharing and thank you for creating the "how I made it" as well. Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted October 19, 2015 Share Posted October 19, 2015 Pretty epic game, that loading bar animation was awesome too lol. Quote Link to comment Share on other sites More sharing options...
rich Posted October 19, 2015 Share Posted October 19, 2015 Your screen shot doesn't do the game justice spritelygames 1 Quote Link to comment Share on other sites More sharing options...
tips4design Posted October 19, 2015 Share Posted October 19, 2015 The game looks and feels great, the only problem is the framerate. It gets really laggy sometimes on a 3.1GHZ i5 desktop PC and GTX 660 Quote Link to comment Share on other sites More sharing options...
spritelygames Posted October 19, 2015 Share Posted October 19, 2015 You definitely need a better screen shot! Worked fine on my old laptop. Found it pretty challenging - would like the option of using the arrow keys to control movement, feels more natural. Quote Link to comment Share on other sites More sharing options...
tips4design Posted October 19, 2015 Share Posted October 19, 2015 You definitely need a better screen shot! Worked fine on my old laptop. Found it pretty challenging - would like the option of using the arrow keys to control movement, feels more natural. Tried disabling WebGL and it worked perfectly after that. So, it is laggy with WebGL but works great with the Canvas renderer. Quote Link to comment Share on other sites More sharing options...
drhayes Posted October 19, 2015 Author Share Posted October 19, 2015 So... any tips on making it NOT laggy with WebGL? It's not especially WebGL-y -- I'm using a shader for the glow effect on the player and the player bullets but that's it. I'll work on making the keys configurable and removing the mouse button thing at the start. That was the beginnings of an options screen that never happened, hence the button. EDIT: Am I getting bit by this? http://github.com.proxy.parle.co/photonstorm/phaser/issues/2121 Quote Link to comment Share on other sites More sharing options...
Get_Bentley Posted October 20, 2015 Share Posted October 20, 2015 Wow fantastically fun game. Definitely motivation to keep workin hard at making games. Thanks! Quote Link to comment Share on other sites More sharing options...
drhayes Posted October 20, 2015 Author Share Posted October 20, 2015 Thanks for the feedback, y'all! Small update! Keys are now configurable and you don't have to use the mouse to get past the main menu. Quote Link to comment Share on other sites More sharing options...
drhayes Posted October 27, 2015 Author Share Posted October 27, 2015 Just added a smartbomb to the mix. Literally no human besides me has gotten past the 13th wave. Please break that record. ( = Quote Link to comment Share on other sites More sharing options...
mattstyles Posted October 27, 2015 Share Posted October 27, 2015 Great write up too (the game is ace), I normally run almost an identical setup, it really makes coding a pleasure to write that way. Good job Quote Link to comment Share on other sites More sharing options...
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