RaananW Posted October 15, 2015 Share Posted October 15, 2015 Hi gang, I just pushed an update to the cannon.js plugin to be conform with the newest cannon.js version (0.6.2). Babylon.js 2.3 will support this version only.Running a few tests, cannon.js is actually very nice to use. And the new version fixes bugs the old one had. Try using it and see if it fits your needs. BTW - Comparing both engines using the same scene and configuration might not be 100% correct. I have noticed each engine has different "units" to friction and restitution (and impulse application). Changing the plugin to cannon or oimo should get things to work, but the phzsics configuration might need to be updated. Dad72 and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 15, 2015 Share Posted October 15, 2015 This is excellent! is there a way to support more impostors? Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 16, 2015 Author Share Posted October 16, 2015 Yes. I have already added the plane correctly (cannon docs state that it is a a axis plane, so it needs a transformation). Cylinder is coming up next and afterwards particles (a nice concept, physics on a particle).Height field is not yet fully implemented, so I'll have to wait for cannon. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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